Thirty Eight example Unique Abilities, for those who might like some inspiration or guidance 🙂
38 example Unique Abilities (class advancements at 3rd, 6th, etc) are available as a PDF (parchment & white) in the link below. Each may be selected once only, unless the GM determines otherwise. “Crossclass” feats may only be used by a class other than the originating class.
Most UAs include three tiers, representing low, moderate and high power versions. Each tier accumulates on the last. Alternatively, the GM might allow players to cherry pick specific abilities from the list or some other variant. Stronger versions of crossclass abilities have not been included for niche protection reasons. Tables should work together to determine a power level for UA’s in their game, having regard to the setting and actual PCs in play.
GMs and players should not feel constrained by these examples. Tables are 100% encouraged to refluff and modify what follows, and most importantly – devise their own UAs. Like all new mechanics, consider these subject to ongoing playtesting, tweaking and revision. Have fun.
Link to PDFs (white & parchment)
- Adaptable (Crossclass)
- Alchemy & Mechanica (Crossclass)
- Armour Master
- Armour Training
- Awakened Host
- Blood Magic
- Borderlands Scout
- Combat Medic
- Dance of Dragons
- Dauntless
- Elementalist
- Ferocious Rage (Crossclass)
- Inspire Greatness (Crossclass)
- Iron Grit
- Karok Envoy
- Marksman
- Melek Inquisitor
- Monk Techniques (Crossclass)
- On the Rise
- Pack Tactics
- Pilfer Pouch
- Rangercraft (Crossclass)
- Rogue Tricks (Crossclass)
- Sea Dog
- Secret History
- Shieldmaiden
- Sign of the Silver Wolf
- Signature Weapon
- Skill Prodigy
- Slippery Bastard
- Slow Burner
- Spellcasting (Crossclass)
- Starmaiden’s Smite
- Thieves’ Grace
- Thuel Rider
- Turn Undead
- Weapons Training
- Worldtree Druid
Post Art copyright 2018 J.M. Woiak and Heather Shinn of the STINKYGOBLIN, used with permission.